After the overwhelmingly positive interest in my Designing Data-Driven Interfaces article, I decided to write about this related and equally important topic: managing complexity.
Scotch is going to help you learn an awesome library in a really fun way. What could be more fun than making a music app? Yeah I get it! You have been hearing React thrown around these days but you have had no reason to learn it yet or rather you have tried but it just didn't work.
Para aquelas pessoas que não se conformam em pagar por um Windows pré-instalado nos seus computadores que não pretendem utilizar, a Dell traz boas notícias: o XPS 13 Developer Edition com Ubuntu já está disponível em Portugal.
Java's library ecosystem is deep and complex. This is both a blessing and a curse: there are great tools out there, but picking the right combination and setting them up to work together can be quite complex.
Today, we are going to create a simple 3D flying plane using Three.js, a 3D library that makes WebGL simpler. WebGL is a pretty unknown world for many developers because of the complexity and syntax of GLSL. But With Three.js, 3D in the browser becomes very easy to implement.
So you've read some blog posts, watched some conference videos, and finally you're ready to get your feet wet with Angular 2. What are some things you should know starting out? Here's a compilation of common beginner mistakes to avoid when you're writing your first application.
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As ferramentas que vão ficando disponível dentro do browser são cada vez mais potentes, e agora temos uma que é um autêntico "Illustrator", permitindo criar todo o tipo de projectos gráficos, sem necessidade de instalar nada e de forma gratuita: o Gravit.