tech/webdev magazine

May 31, 2016

What UX designers can learn from 1990s Japanese video games

Tuesday, May 31, 2016 Teklinks

I’m writing this from a slightly saddened perspective, revisiting my favorite SNES RPGs and realizing something: I’ve been spoiled by modern UX design. The sentiment is pretty universal. Hugon on the Quarter to Three forum writes: “When I think ‘console RPG’ I think pages of fairly inscrutable character info and bad navigation. You cry tears of joy if you can just get a basic item comparison.”

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